UCLA Animation Workshop Library

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Flash CS4 Professional for Windows and Macintosh: Visual QuickStart Guide
Katherine Ulrich

This book covers Flash CS4, including all the features brand new for Flash users. Flash CS4 introduces motion tweening, a new method for animating objects, such as symbols and text fields. Using a new panel, the Motion Editor, Flash developers will find it easier than ever to create sophisticated, lifelike animations. In addition, inverse kinematics allows animators to create armatures, skeleto…

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592 pages
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Flash CS6: The Missing Manual (Missing Manuals)
Chris Grover

You can build everything from simple animations to full-fledged iPhone, iPad, and Android apps with Flash CS6, but learning this complex program can be difficult—unless you have this fully updated, bestselling guide. Learn how to create gorgeous Flash effects even if you have no programming experience. With Flash CS6: The Missing Manual, you’ll move from the basics to power-user tools with …

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848 pages
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Flash Professional CS5 for Windows and Macintosh: Visual QuickStart Guide
Katherine Ulrich

Flash Professional CS5 is such a powerful program that it can seem overwhelming to new or occasional users. With Flash Professional CS5 Visual QuickStart Guide, readers get a solid grounding in the fundamentals of the most recent version of the software. Highlights include working with new-style text in the text-layout framework (practically a mini-page layout program inside Flash), working wit…

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576 pages
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Game Character Development with Maya
Antony Ward

If you thought Angelina Jolie was responsible for Lara Croft's curves, think again! Long before the Hollywood actress brought the Tomb Raider heroine to life, Alias' 3D modeling software Maya was used to create the lovely Lara; Ms. Jolie simply filled in her curves! When you're ready to start creating equally compelling characters of your own, you need this comprehensive volume! In these p…

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832 pages
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Green Screen Handbook: Real-World Production Techniques, The
Jeff Foster

The Green Screen Handbook, Second Edition is a comprehensive how-to manual that walks you through the many integral techniques required in preproduction, production, and postproduction to use green screen effectively. Step-by-step instruction and time-saving tips cover matting and keying basics; lighting and digital camera essentials; setups using fabric, portable background panels, and paint; …

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418 pages
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How to Cheat in Adobe Flash CS4: The art of design and animation
Chris Georgenes

Need to solve problems quickly to develop creative projects to time and to budget? Want to hone your Flash skills so you can concentrate on your animation? Then How to Cheat in Flash is for you! Chris Georgenes shows how to work from the problem to the solution - from the viewpoint of an animator who has been commissioned to create a job and is working to a deadline. With his in-depth knowledge…

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336 pages
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Human Figure (Dover Anatomy for Artists), The
John H. Vanderpoel

This classic treatment by a master teacher offers clear, detailed instruction on drawing the human figure. More than 430 pencil and charcoal illustrations depict eyes, arms, feet, and other fundamental features. Topics include shading, curvature, proportion, foreshortening, muscular tension, and major and minor differences in the structure and representation of male and female anatomy.

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144 pages
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I Say, I Say... Son!: A Tribute to Legendary Animators Bob, Chuck, and Tom Mc…
Robert McKimson

“I Say, I Say . . . Son!” offers a rare behind-the-scenes look at the work of the McKimson brothers, three of the most accomplished and influential animators in history.Tracing the brothers’ careers from the 1920s onward, this beautifully illustrated book details how Bob McKimson created such beloved characters as Foghorn Leghorn, the Tasmanian Devil, Sylvester Jr., and the original Speedy…

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231 pages
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Indie Producers Handbook: Creative Producing from A to Z, The
Myrl A. Schreibman

Myrl Schreibman has written a comprehensive and practical, step-by-step guide for organizing and running a film from pre-production through post-production and delivery. This invaluable resource provides fundamental tools to produce a more thorough, more organized, and more professional film production. Packed with engaging and useful anecdotes, Schreibman provides a superlative introduction an…

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270 pages
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Layout and Composition for Animation
Ed Ghertner

This essential, hands-on guide is filled with examples of what a composition should look like and example of poorly designed layouts. Spot potential problems before they cost time and money, and adapt creative solutions for your own projects with this invaluable resource for beginner and intermediate artists.  With Beauty and the Beast examples and Simpson character layouts, readers will le…

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216 pages
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