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In George Maestri's second volume of Digital Character Animation 2: Advanced Techniques, we are taken deeper into the art of animation itself without losing our digital perspective and yet while still maintaining some distance from hardware platforms and software applications. He broke new ground with his first book, Digital Character Animation 2: Essential Techniques, which quickly became a fi…
The key word here is art: the dynamic 3D art that defines the world of computer games. This book teaches you everything you need to know about the planning, modeling, texturing, lighting, effects creation, and interface design that go into creating today's most advanced and stunning video games. You'll be learning from a master-veteran 3D artist and instructor Matthew Omernick-as you progress t…
This user-friendly book is an alphabetical reference guide to 500 of the world's greatest painters and sculptors, from antiquity to the present. Measuring roughly 5 by 6-1/2 inches and now in paperback, The Art Book is not only affordable, but also light, compact, and extremely portable, completely reforming the concept of an art reference book. It is perfect for the coffee table or for the bac…